Seminar
character design les 1
Denise Jongmans, GAR-1B
de main struggle is: de boss is eenzaam. De protagonist eigenlijk ook.
Denise Jongmans, GAR-1B
de main struggle is: de boss is eenzaam. De protagonist eigenlijk ook.
protagonist
Name: no clueAge: teen
good qualities: strong, courageous, not afraid of a fight, dedicated to her job
bad qualities: destructive, acts cocky, impulsive.
powers: fights with her hands, feet and her two tomahawks. she also commands her bird spirit and can send her to strike the enemy. she can also fuse with her for a limited time to gain various powers.
Antagonist
Naam: Zaro
Geslacht: Mannelijk
Leeftijd: ???
Zaro is a wandering spirit driven by rage and revenge.
Story:
The antagonist was originally a villager before he died and became a wandering spirit. He wasn’t very social and spent most of his time taking care of the village’s livestock. When some of the villagers around his age asked him out for a stroll in the woods, he was overjoyed and couldn’t wait to go. And so they went for a walk in the woods, talked some, gathered some herbs and looked at the scenery. When they wanted to go back to their village something awful happened and he got separated from the group. He called out for them, but nobody answered.
The longer he walked, the more ideas began to haunt him; what if they only pretended to like him, what if they left him there on purpose, what if they set this up to get rid of him? He was unable to locate the forest path, and went deeper and deeper into the forest. With each step he took those feelings started to cloud his mind, how could they? What did he ever do to them? He walked and walked, days passed until he eventually died of starvation. He couldn’t rest though, and became a wanderer. Everything the black substance on his body touched was added to his body. As he grew in size, he also grew in anger, until he completely lost his sense of reason. Driven by his rage he grew more and more, until he could barely stick his ‘head’ over some of the treetops. His eyesight is pretty poor, therefore he basically sees with his sense of smell. No longer obstructed by the smells of the forest, he started moving towards the village, rapidly expanding along the way.
The protagonist is a shaman in training. Shamans are essential for the land’s safety, but the villagers prefer to stay away from them because they’re ‘strange’, ‘evil’ and have ‘creepy powers’. The shamans bear the burden of keeping the lands safe from evil, human or animal, dead or alive. They’re trained in physical combat as well as in spiritual ways. Shaman have the ability to use spirits, by either taking command of them, working with them, or becoming one with them to overcome difficulties. One day she got the assignment to patrol the forest and gather some supplies while doing so. When she was on her way back she heard strange sounds coming from the village’s direction. She climbed up a tree and saw the giant black abomination closing in on the village. Without hesitation she called her bird spirit and rushed over there to find out what it is, and stop it.
About the fight: The antagonist is big, slow, dumb, strong and easily agitated. He attacks by extending the black substance that now makes up most of his body and it as a weapon. He has poor eyesight from growing so fast, so he sees with his sense of smell. The rapid mutation causes his body to form big blisters, destroying them releases a horrible smell. Since the boss sees with his sense of smell, he is temporally blinded and rampages around aimlessly. While blinded, his ‘heart’ is vulnerable, and you can hit it (if you don’t get hit by him that is). When it’s hit, a small part of his body will fall off and the boss will become faster, this happens with each hit. He will, however, regain his eyesight after a certain amount of hits making him fast and deadly (the smell from destroying blisters won’t blind him anymore). In this stage he will occasionally form giant black blisters made of his skin-substance. When you hit these, you hit his nerve tissue making the spikes around his 'heart' open so you can hit them. Do this about 3 times and he’s back to his original form.
old story:
krachten: schreeuwen/gillen ( geluid ) Klauwen, tanden etc.
zwaktes: sterke sense of smell en blaren op zijn lijf ( van het zo snel groeien).
Zaro is a wandering spirit driven by rage and revenge.
Story:
The antagonist was originally a villager before he died and became a wandering spirit. He wasn’t very social and spent most of his time taking care of the village’s livestock. When some of the villagers around his age asked him out for a stroll in the woods, he was overjoyed and couldn’t wait to go. And so they went for a walk in the woods, talked some, gathered some herbs and looked at the scenery. When they wanted to go back to their village something awful happened and he got separated from the group. He called out for them, but nobody answered.
The longer he walked, the more ideas began to haunt him; what if they only pretended to like him, what if they left him there on purpose, what if they set this up to get rid of him? He was unable to locate the forest path, and went deeper and deeper into the forest. With each step he took those feelings started to cloud his mind, how could they? What did he ever do to them? He walked and walked, days passed until he eventually died of starvation. He couldn’t rest though, and became a wanderer. Everything the black substance on his body touched was added to his body. As he grew in size, he also grew in anger, until he completely lost his sense of reason. Driven by his rage he grew more and more, until he could barely stick his ‘head’ over some of the treetops. His eyesight is pretty poor, therefore he basically sees with his sense of smell. No longer obstructed by the smells of the forest, he started moving towards the village, rapidly expanding along the way.
The protagonist is a shaman in training. Shamans are essential for the land’s safety, but the villagers prefer to stay away from them because they’re ‘strange’, ‘evil’ and have ‘creepy powers’. The shamans bear the burden of keeping the lands safe from evil, human or animal, dead or alive. They’re trained in physical combat as well as in spiritual ways. Shaman have the ability to use spirits, by either taking command of them, working with them, or becoming one with them to overcome difficulties. One day she got the assignment to patrol the forest and gather some supplies while doing so. When she was on her way back she heard strange sounds coming from the village’s direction. She climbed up a tree and saw the giant black abomination closing in on the village. Without hesitation she called her bird spirit and rushed over there to find out what it is, and stop it.
About the fight: The antagonist is big, slow, dumb, strong and easily agitated. He attacks by extending the black substance that now makes up most of his body and it as a weapon. He has poor eyesight from growing so fast, so he sees with his sense of smell. The rapid mutation causes his body to form big blisters, destroying them releases a horrible smell. Since the boss sees with his sense of smell, he is temporally blinded and rampages around aimlessly. While blinded, his ‘heart’ is vulnerable, and you can hit it (if you don’t get hit by him that is). When it’s hit, a small part of his body will fall off and the boss will become faster, this happens with each hit. He will, however, regain his eyesight after a certain amount of hits making him fast and deadly (the smell from destroying blisters won’t blind him anymore). In this stage he will occasionally form giant black blisters made of his skin-substance. When you hit these, you hit his nerve tissue making the spikes around his 'heart' open so you can hit them. Do this about 3 times and he’s back to his original form.
zwaktes: sterke sense of smell en blaren op zijn lijf ( van het zo snel groeien).
zoals je kunt zien in mijn stijl reference vind ik vooral grote zwarte slagschaduwen en aparte kleuren interessant.
all pictures (c) their respective owners.
.
oke interessant verhaal, moet wel eerlijk zeggen dat het erg herkenbaar klinkt hier en daar maar ik kan niet zo snel zeggen wat.
BeantwoordenVerwijderenverder is de character breakdown en de stylesheet heel overzichtelijk en duidelijk.
ik heb dit toen ik thuiskwam op de bank geschreven, dus ik vraag me af waar het op lijkt?
BeantwoordenVerwijderenmaar wat zijn de herkenbare elementen in mijn verhaal dan? misschien kan ik die herschrijven of aanpassen zodat het misschien beter is :s ?
nee hoor je hoeft het niet te herschreven, de herkenbare elementen zijn dat een gaurdian dog word overgenomen door een evil spirit en dat het meisje nu tegen hem moet vechten om het dorp te beschermen.
BeantwoordenVerwijderenmaar ik zou niet eens weten meer van welke film dit is.
maar herschrijven hoeft niet, ga gewoon lekker door en je mag altijd je verhaal nog aanpassen mocht je dat willen later.